Sarah Neeler, PharmD, PGY-1 Pharmacy Practice
Resident at Kaiser Permanente of the
Mid-Atlantic States
In 2011,
it was estimated that nearly all US accredited colleges and schools of pharmacy
were utilizing technology to present material and information to students,
whether that was through presentation software, videoconferencing, audio
response systems, or hardware.6
As students of the Educational Theory and Practice course, we are using
education technology though blogging, document collaboration, and web-based
learning activities. While we all may be
familiar with using technology for education in these ways, new and more
sophisticated technology is constantly being developed to increase education
and knowledge. Specifically in the
medical field, we have seen great developments in technology to teach upcoming
healthcare professionals important patient care and clinical skills.
The Association of
American Medical Colleges (AAMC) divides educational technology into three
categories: 1) Computer-aided instruction, 2) Human-patient simulation, and 3)
Virtual patients.4
Computer-aided instruction incorporates interactive instruction that is
delivered and directed to learners using computer technology. This technology utilizes web-based learning
and allows individuals to independently explore complex processes and
learning. Human-patient simulation
utilizes mannequin and models to simulate a patient care environment. This helps teach students specific tasks,
such as a virtual labor and delivery or endoscopy. Virtual patient simulation is a specific type
of computer-based instruction that simulates actual clinical scenarios and
changes in response to learner input.4 In today’s blog, I am going to expand upon
virtual patient simulation and the impact on clinical reasoning skills and
healthcare professionals’ education.
Virtual
patient simulation involves an interactive, simulated patient generated by a
computer software program that is used to emulate a realistic clinical
scenario.4-7 You can think of
it as a computer-based virtual reality program. Students adopt the role of the
healthcare provider and are able to provide therapeutic treatment plans in a
safe, controlled environment.1,7
The computer software allows students to gather information for clinical
diagnosis or treatment. This may involve
permitting students to access to the virtual patient’s medical records for them
to review laboratory values, past medical history, and medications. The software does not provide any direction
or instruction to the student in regards of what to view or evaluate prior to
making a clinical decision. What is
truly unique about virtual patient simulation is that the computer software
will adapt and provide non-sequential, individualized responses to the therapy
recommended by the students.1,4-7
It is a safe environment that allows students to practice implementing
decisions without posing risk to patients.
It is an environment where students are allowed to make mistakes and
evaluate the results of their decisions.
Another benefit of virtual patient simulations is that students can
practice working with unique disease states that may not be typically seen in
their own practice sites.2 For example, while we have all learned about
statin myopathy, we may not see very rare cases of autoimmune myopathy in
patients treated with statins in our clinical practices. Virtual patient simulations help bring both
commonly seen and rare disease states together into one program for the benefit
of all learners.
Why
should we utilize this technology in pharmacy education? Virtual patient simulation enables students
to adopt the role of healthcare providers and implement their own medical
decisions without risk to a patient.6,7 Students will be able to interview, assess,
and propose interventions. Additionally,
students will be able to enhance their counseling skills. Virtual patients emulate the psychological
state of different types of patients and may show a wide spectrum of emotions
such as becoming angry, anxious, persuasive, or tearful.7 Students will be able to practice real-world
skills in a controlled, protected environment to allow them to learn on their
own without only watching their preceptors counsel patients and make clinical
decisions. Additionally, educators will
be able to assess their clinical and critical thinking skills by reviewing the
decisions the students made.6,7
Teachers will be able to target exact points of care that should have
been done differently that would have resulted in a successful outcome for
their patients, if needed.
According to the
Accreditation Council for Pharmacy Education (ACPE), “graduating pharmacy students must have a competence in providing
independent, patient-centered, evidence-based pharmaceutical care”.3 The ACPE has acknowledged virtual patient
simulation as an acceptable learning experience in early pharmacy curriculum
that is comparable to direct patient care and in June 2010, ACPE’s board
approved a policy to allow 20%, or approximately 60 hours, of introductory
pharmacy practice experience (IPPE) time to be simulations.3
So
what’s the catch? Virtual patient
simulation has a lot of positive effects on learning and has been accepted by
the ACPE as an appropriate form of teaching students, however it comes with a
price. There are high financial costs
associated with virtual patient simulation and there is a large time commitment
to develop and maintain the technology.
As guidelines change annually and new recommendations and drugs are
developed, this technology must be updated to include appropriate medication
options and responses.4,6
Additionally, if patients are interacting with a computer system, they
are losing time in an environment that allows physical interaction between
students and professors.
Overall,
virtual patient simulation is an up and coming educational technique that
provides a fun and interesting opportunity for students to learn in a safe
environment. If facilities are willing
to take on the financial and time commitments to optimize virtual patient
simulations, students have a great learning opportunity to enhance their
clinical reasoning skills.
References:
1. Aghili R, et al. Virtual
patient simulation: Promotion of clinical reasoning abilities of medical
students. Knowledge Management & E-Learning: An International Journal.
2012;4(4):518-527
2. Zary N, et al.
Development, implementation, and pilot evaluation of a web-based virtual
patient case simulation environment. BMC Medical Education. 2006;6(10):1-17
DOI: 10.1186/1472-6920-6-10
3. Accreditation
Council for Pharmacy Education. Guidance for the accreditation standards and
key elements for the professional program in pharmacy leading to the doctor of
pharmacy degree. ACPE 2015
4. Effective Use of
Educational Technology in Medical Education. AAMC Institute for Improving
Medical Education. Website: https://members.aamc.org/eweb/upload/effective%20use%20of%20educational.pdf
Published March 2007. Accessed March 16,
2017.
5. Koller V, et al.
Technology-based learning strategies. Social Policy Research Associates.
Website: http://www.doleta.gov/reports/papers/TBL_Paper_FINAL.pdf
Published 2006.
Accessed March 16, 2017
6. Smith M and
Benedick N. Effectiveness of educational technology to improve patient care in
pharmacy curricula. American Journal of Pharmacy Education. 2015 Feb
17;79(1):15 doi: 10.5688/aipe79115
7. Jabbur-Lopes M, et
al. Virtual patients in pharmacy
education. American Journal of Pharmacy Education. 2012 Jun 18;76(5):92.
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